flexiblefullpage
billboard
interstitial1
catfish1
Currently Reading

Erudite eSports: Colleges build their very own eSports arenas

Sports and Recreational Facilities

Erudite eSports: Colleges build their very own eSports arenas

Universities are building dedicated spaces for eSport athletes to pick up the sticks.


By David Malone, Associate Editor | April 27, 2020
FUll Sail University's Fortress eSports arena

The Fortress eSports arena at Full Sail University. Courtesy Full Sail University.

The success and popularity of eSports is no longer a surprise to anyone. Purpose-built eSports stadiums are popping up both around the country and the world, hosting events with audiences and prize pools pushing well into the millions.

But now the eSports rocket ship is continuing its journey through the stratosphere, pushing ahead on another front: the college campus. In 2018, Ashland University became the first school in the country to offer scholarships (up to $4,000) for competitive gaming. Other colleges quickly followed suit, and there are now over 60 colleges in the United States offering scholarships in a variety of different games. Robert Morris University offers a scholarship for the game League of Legends that totals $76,000 over a four-year period (50% tuition and 50% room and board per year), rivaling scholarships offered for more traditional sports.

With money like that being thrown around, it’s clear video games are no longer just a hobby; eSports have become a very real and very unique recruiting tool, especially among smaller schools that can’t compete with D-I schools in sports like football and basketball.

 

See Also: Gamers paradise: The rise of eSports arenas

 

“The smaller D-II, D-III, and Ivy League schools now have an opportunity to compete on a larger scale and are really embracing eSports,” said Benedict Dubbs, Jr. AIA, LEED A.P., Principal, Murray Associates Architects. “Where else can ‘David beat Goliath’ anywhere in the world without a road trip?” 

But in order for David to beat Goliath, they need an arena to fight in. Which is why small colleges such as Harrisburg University of Science and Technology (HU) and Full Sail University have taken it upon themselves to create dedicated eSports arenas and facilities for their student eSports athletes.

 

HU’s eSports Training Arena

The Storm, HU’s competitive eSports team, recently received a new training facility courtesy of Murray Associates Architects. The architect took a vacant dance studio in the Whitaker Center for Science and the Arts and turned it into HU’s eSports Training Arena.

The 2,460-gsf facility features 24 gaming rigs, a coaching suite, and a student lounge, all designed to enhance the team’s coaching and player collaboration, interactions, and skill development. Flexibility was also a main design focus for the space. Some competitive games are played 1 vs 1, while others pit larger teams against each other. Different games require different set ups, and the relatively small 2,400-sf space needed to be able to accommodate them all. 

 

HU eSports Training Arena with the school's eSports athletesPhoto courtesy HU.

 

The entirety of the arena’s power and data cabling runs beneath a custom-designed raised floor with 35 grommets that open access panels. “This design element allows HU to rearrange the gaming stations, pull cable, and quickly rearrange the entire training arena,” said Dubbs. “The concealed cabling is also a safety solution; students can move freely about the space without any trip hazards.”

In fact, the only static power and data in the entire arena was installed in the center core island, or “bullpen,” which is hardwired to the sides of the tables. The bullpen supports team meetings, strategy sessions, socializing, dinners, and other collaborative activities, so having access to technology was vital.

 

HU Sports Arena LED screenPhoto courtesy HU.

 

The eSports Training Facility differs from more commercial eSports arenas in that it is for players and coaches only. HU Storm matches are viewed in an auditorium in another part of the Whitaker Center for Science and the Arts, meaning everything in the space is designed to help the Storm master their skills; you won’t find branded food and beverage options, a stage for the eSports athletes to play on, or other spectator-focused amenities like premium seating options.

Another lesser-known college, however, has decided to use commercial eSports stadiums as a template to create the largest on-campus collegiate eSports arena in the country.

 

The Fortress eSports arena at Full Sail University

The Fortress, Full Sail University’s new $6 million eSports arena, is an 11,200-sf space that can accommodate 100 eSports athletes and over 500 live spectators simultaneously. Designed by Blackenship Architects, the arena, much like HU’s Training Facility, was built to be as flexible as possible in order to support any size eSports event. Unlike HU’s space, however, The Fortress was designed not only to be at the forefront of eSports facilities for the college’s athletes, but for spectators as well. 

As such, The Fortress features 10 million pixels of LED wall, a concert level PA system, modular wood beam ceilings, live streaming equipment, dynamic sound and lighting solutions, the latest generation live video equipment by Ross Video, Sony video monitors and cameras, large high-resolution LED screens by Absen, multi-zone loudspeaker systems by L-Acoustics, media servers by Green Hippo, and high-bandwidth dedicated internet connectivity. All of this technology combines to create an “intense spectator experience,” according to Stella Posada, Sr. VP of Image & Design at Full Sail University. “We knew we wanted to provide the best eSports experience for both competitor and viewer alike, so it was a priority that we collaborated with thought leaders throughout our various internal teams,” Posada said.

 

The Fortress eSports arenaPhoto courtesy Full Sail University.

 

And while Full Sail University approached the project using commercial eSports venues as inspiration, The Fortress also fulfills a unique roll for the school’s students. Each live event hosted in the space provides students the opportunity to hone their skills in areas beyond eSports, such as show production, film, graphic design, gaming, and entertainment and business.

Overall, the school approached the design of The Fortress with three main goals:

– Create a leading-edge facility to support its collegiate level eSports team, Armada

– Create a space to serve as an experiential educational learning environment

– Create a space that supports collegiate and professional level eSports events, while adding to the technology and eSports landscape of the region

 

The Fortress Lobby spaceThe Fortress lobby space welcomes spectators into the arena before ushering them into the main gaming and viewing space. Photo courtesy Full Sail University.

 

Additionally, the campus’s aesthetic had to be taken into account. “The Fortress at Full Sail University was created as a continuation of the fluid campus design allowing seamless spaces to merge throughout the campus,” Posada said.

To date, The Fortress has hosted varied events such as Call of Duty tournaments; Red Bull’s regional fighting game series, Conquest; and the Hearthstone collegiate championship finals. 

 

Division 1 eSports arenas: Is Goliath preparing a counterattack?

While smaller universities are currently the vanguard for collegiate eSports venues, it may just be a matter of time before larger schools join the party.

Although they haven’t quite committed to the same level as smaller schools, D-I schools such as Ohio State University, Penn State, and Georgia Tech all have eSports teams that are actively competing in tournaments. Ohio State has even opened its own version of an eSports Arena with 80 gaming computers, consoles, and virtual reality systems; a room for competitive gaming with peer universities; and a broadcast booth.

Although the space is less “arena” and more “computer lab,” it is still a sign that D-I schools are taking eSports seriously. And while there isn’t the eSports equivalent of Duke’s Cameron Indoor Stadium or USC’s Coliseum yet, “yet” may be the key word in this equation. 

 

See Also: With a new type of stadium comes a new type of premium seat

 

“Larger universities that have heavy technology majors are getting involved, but the majority have clubs within their student life or activities departments and are not yet embracing the incorporation of eSports into their athletic programs,” Dubbs said. “However, with the revenue for eSports approaching $1.5 billion, I believe larger universities will eventually become involved because the potential for increasing their revenue stream will be too tempting to ignore.”

For now, the David’s of the college landscape (HU, Full Sail University) are leading the eSports charge, but it won’t be long until a Goliath comes along and builds a university eSports arena to rival even the leading commercial facilities in the world. With revenue in the billions, it’s less a matter of “if,” and more a matter of “when.

Related Stories

| Aug 11, 2010

Jacobs, Arup, AECOM top BD+C's ranking of the nation's 75 largest international design firms

A ranking of the Top 75 International Design Firms based on Building Design+Construction's 2009 Giants 300 survey. For more Giants 300 rankings, visit http://www.BDCnetwork.com/Giants

| Aug 11, 2010

Architecture Billings Index flat in May, according to AIA

After a slight decline in April, the Architecture Billings Index was up a tenth of a point to 42.9 in May. As a leading economic indicator of construction activity, the ABI reflects the approximate nine to twelve month lag time between architecture billings and construction spending. Any score above 50 indicates an increase in billings.

| Aug 11, 2010

Construction employment declined in 333 of 352 metro areas in June

Construction employment declined in all but 19 communities nationwide this June as compared to June-2008, according to a new analysis of metropolitan-area employment data released today by the Associated General Contractors of America.  The analysis shows that few places in America have been spared the widespread downturn in construction employment over the past year.

| Aug 11, 2010

Jacobs, Hensel Phelps among the nation's 50 largest design-build contractors

A ranking of the Top 50 Design-Build Contractors based on Building Design+Construction's 2009 Giants 300 survey. For more Giants 300 rankings, visit http://www.BDCnetwork.com/Giants

| Aug 11, 2010

Bowdoin College has country's first newly constructed LEED-certified ice arena

Bowdoin College's new Sidney J. Watson Arena, dedicated January 18, 2009, has become the first newly constructed ice arena in the United States to earn coveted LEED (Leadership in Energy and Environmental Design) certification from the United States Green Building Council (USGBC).

| Aug 11, 2010

Gilbane, Manhattan Construction top BD+C's ranking of the nation's 50 largest K-12 school contractors

A ranking of the Top 50 K-12 School Contractors based on Building Design+Construction's 2009 Giants 300 survey. For more Giants 300 rankings, visit http://www.BDCnetwork.com/Giants

| Aug 11, 2010

Arup, SOM top BD+C's ranking of the country's largest mixed-use design firms

A ranking of the Top 75 Mixed-Use Design Firms based on Building Design+Construction's 2009 Giants 300 survey. For more Giants 300 rankings, visit http://www.BDCnetwork.com/Giants

| Aug 11, 2010

Structure Tone, Turner among the nation's busiest reconstruction contractors, according to BD+C's Giants 300 report

A ranking of the Top 75 Reconstruction Contractors based on Building Design+Construction's 2009 Giants 300 survey. For more Giants 300 rankings, visit http://www.BDCnetwork.com/Giants

| Aug 11, 2010

Populous selected to design 'crystalline skin' stadium for 2014 Winter Olympics

Russian officials have selected global architect Populous to design the main stadium for the 2014 Winter Olympic and Paralympic Games in Sochi, Russia. The 40,000-seat stadium will feature a crystalline skin that "engages with its surroundings by day and provides an iconic representation of the color and spectacle of the games when illuminated at night," said Populous senior principal John Barrow.

boombox1
boombox2
native1

More In Category




halfpage1

Most Popular Content

  1. 2021 Giants 400 Report
  2. Top 150 Architecture Firms for 2019
  3. 13 projects that represent the future of affordable housing
  4. Sagrada Familia completion date pushed back due to coronavirus
  5. Top 160 Architecture Firms 2021