Think of those ultra-sped up videos we have all seen, the ones that show a plant poke the first of its leaves through the soil, grow and flower, and then, petal by petal, begin to decay. It is a vexingly entertaining, and, by more dramatic accounts, beautiful thing to watch. It is also the same mentality game developer Jose Sanchez is using in Block’hood, a neighborhood simulator where the city is treated much in the same way as the growing and dying flower; as a living entity.
As motherboard.com reports, where Block’hood differs from games, such as SimCity, that came before it, is in where the complexity comes from. For SimCity, the game becomes more challenging as the city becomes larger and the possibility of an earthquake, flood, or alien invasion becomes even more devastating to the ever-growing system of roads, power plants, and buildings.
Additionally, SimCity is a game of supply and demand resource management. If you want to build that new high-rise, you are going to need to increase your electricity supply. Before people begin living in those houses, they need access to clean water. Controlling supply and demand is simple early on but grows more complicated as the city grows larger.
But Block’hood’s complexity is not born of sheer size or managing supply and demand. Instead, the challenge arises from managing the inputs and outputs of each addition you make to your block.
In the same way plants require different inputs and outputs of nutrients in the soil, sunlight, water, carbon dioxide, and oxygen, so too do cities. For example, if your neighborhood needs fresh air you will want to plant more trees. The game allows you to select from either “Dense Trees,” “Two Trees,” or “Trees,” (which is one single tree). Dense trees will provide a fresh air output of 4, while two trees will give a fresh air output of 1.5, and the single tree will provide a fresh air output of 1. Seems simple enough, go with the dense trees, right?
Image courtesy of plethora-project.com
But don’t forget, everything also has an input. While dense trees provide a high fresh air output, they also require the highest input of water, at 3. Additionally, their secondary output of leisure is a measly 1. Two trees requires half as much water, 1.5, to produce half as much fresh air, 2, but will also give a bit more leisure at 1.5. While the single tree only provides one fresh air, it only costs 1 water and also provides a 2 in the leisure category.
If your head is spinning, realize that is just one category and you also need to manage resources such as electricity, labor, money (yes, money is not an end game here, but a resource itself), organic waste, consumer, and greywater. If you fall behind on input requirements for whatever you may be building your neighborhood will begin to decay. Again, think of it as providing a plant with too much water and not enough sunlight, or an ample amount of water and light, but planting it in soil that is bereft of nutrients.
Sanchez hopes the game will have a positive impact on the future of designing, revitalizing, improving, and balancing specific inputs and outputs associated with cities.
As Sanchez tells Motherboard’s Richard Moss, ”Modernism was always thinking of how you would have this area for work, this area for leisure, but if you open up the problem of how to recombine different parts of the city I think people would be able to come up with all sorts of interesting ideas.”
Block’hood is a game of blocks, each with its own specific input and output values, and it is up to the player to make the whole that is created (meaning the city block or neighborhood) greater than the sum of its parts.
Image courtesy of plethora-project.com
Related Stories
Urban Planning | Dec 4, 2017
Sports ‘districts’ are popping up all over America
In downtown Minneapolis, the city’s decision about where to build the new U.S. Bank Stadium coincided with an adjacent five-block redevelopment project.
Urban Planning | Dec 4, 2017
Can you spark an urban renaissance?
Thoughtful design, architecture, and planning can accelerate and even create an urban renaissance.
Urban Planning | Nov 20, 2017
Creating safer streets: Solutions for high-crash locations
While there has been an emphasis on improving safety along corridors, it is equally important to focus on identifying potential safety issues at intersections.
Urban Planning | Nov 16, 2017
Business groups present a new vision of Downtown Houston as that city’s unavoidable hub
The plan, which took 18 months to complete, emphasizes the centrality of downtown to the metro’s eight counties.
Architects | Oct 30, 2017
City 2050: What will your city look like in 2050?
What do we think the future will look like 30 years or so from now? And what will City: 2050 be like?
Great Solutions | Oct 17, 2017
Loop NYC would reclaim 24 miles of park space from Manhattan’s street grid
A new proposal leverages driverless cars to free up almost all of Manhattan’s Park Avenue and Broadway for pedestrian paths.
Mixed-Use | Aug 2, 2017
Redevelopment of Newark’s Bears Stadium site receives team of architects
Lotus Equity Group selected Michael Green Architecture, TEN Aquitectos, Practice for Architecture and Urbanism, and Minno & Wasko Architects and Planners to work on the project.
Urban Planning | Jul 21, 2017
Streets as storytellers: Defining places and connecting people
“In a city the street must be supreme. It is the first institution of the city. The street is a room by agreement, a community room, the walls of which belong to the donors, dedicated to the city for common use.” – Louis Kahn
Urban Planning | Jun 26, 2017
Convenience and community lead the suburban shift
As the demand for well-connected urban locales increases, so too has the cost of property and monthly rent; and as suburbs typically offer a bargain on both, more people are looking for a compromise.
Office Buildings | Jun 12, 2017
At 11.8 million-sf, LG Science Park is the largest new corporate research campus in the world
The project is currently 75% complete and on schedule to open in 2018.