About a year ago, Stantec began testing the compatibility of virtual reality technology with its various design platforms. It tested the number of hours and costs to implement VR, and how this tool could be used to present projects to clients.
It appears that this initial research has convinced Stantec about the utility of VR in project design. This month, Stantec launched Phase 2 of its virtual reality research initiative, which will explore methods for integrating VR technology with building design modeling.
Among the primary objectives, the initiative will include extended development of VR design testing as well as the creation of demonstrative VR showrooms in the firm’s San Francisco and Vancouver offices, alongside staff training modules. Stantec’s R&D Fund Program is providing financing for this research, the second phase of which is expected to wrap up sometime next year.
The firm is currently piloting VR at the revitalization of Vancouver’s Robson Square; at Ohio’s Cleveland Clinic Cancer Center; and at healthcare projects in Northern California and the State of Qatar. It has also purchased the equipment for the first two showrooms, which should be up and running by the winter, says Brendan Mullins, an architectural associate who is Stantec’s VR Research Lead.
This phase will include extensive software product testing to assess which evolving VR technologies best complement use in buildings design. And once the showrooms are tested, Stantec will produce a manual.
Conference rooms in the Vancouver and San Francisco offices will be fitted out with roll-away cabinets in which the equipment and wiring can be stored, so these spaces won’t look like showrooms when they aren’t being used as such.
Mullins tells BD+C that one of Stantec’s goals is to make these showrooms “as turnkey as possible,” so they can be installed in some of its other offices seamlessly. “We want to democratize VR, so that any architect can use it,” he says.
Several of Stantec's offices are already using Oculus Rifts in their design presentations to clients. The firm recognizes that some clients are still uncomfortable with this technology. Image: Stantec
Several of Stantec’s offices already use Oculus Rifts. But, Mullins notes, some clients are still reluctant or embarrassed about mounting the equipment on their heads. The showrooms, Stantec is hoping, would minimize client anxieties, especially if the equipment is as simple as a Google cardboard VR viewer, which Mullins says produces high levels of image fidelity.
Mullins says that Stantec doesn’t see VR as a substitute for modeling, but as an enhancement toward real-time design. He points, by way of example, to a healthcare client in the Middle East, where, he says, privacy is a primary concern. VR “allowed the client and our designers to see sightlines that we would have missed otherwise.”
Stantec is testing VR “to make all of the mistakes first, so our people don’t have to.” It also wants to provide its employees with best practices for software, marketing, and client presentation.
Related Stories
Retail Centers | Jul 27, 2017
The “New Hybrid” experience: Beyond the mall
Consumers expect more from retailers and brands than ever before.
Office Buildings | Jul 20, 2017
SGA uses virtual design and construction technology to redevelop N.Y. building into modern offices
287 Park Avenue South is a nine-story Classical Revival building previously known as the United Charities Building.
Virtual Reality | Jun 28, 2017
Virtually real design
Viewing a building design in virtual reality (VR) allows contributors to better relate to the experience of viewing a detailed physical model, rather than two-dimensional renderings or animations.
Virtual Reality | Mar 9, 2017
Altered reality showdown
Are virtual reality and mixed reality two technologies vying for the same space in the AEC industry? Or can they coexist?
Virtual Reality | Feb 28, 2017
Enhancing healthcare facility design with VR/AR
What once was done with pen and paper (and for the last two decades with screens, keyboards, and a mouse) is now being done with headsets and handheld tools.
Virtual Reality | Feb 1, 2017
Tour ancient buildings and cities as they were when new with Lithodomos VR
An Australian archeological startup is bringing the ancient world to a VR headset near you.
Virtual Reality | Jan 13, 2017
Virtual Reality: How three firms are using VR technology
From business development to concept design to virtual meetings, VR has become ensconced in architecture firms across the country.
Designers | Jan 13, 2017
The mind’s eye: Five thoughts on cognitive neuroscience and designing spaces
Measuring how the human mind responds to buildings could improve design.
Virtual Reality | Dec 8, 2016
What's your reality? A VR primer
In a world with many plays on ‘-reality’ what do they all mean and how best can they be deployed?
Virtual Reality | Nov 16, 2016
Converting 3D model files to VR, with one click
IrisVR offers two new products to simplify and enhance the application of virtual reality for designing projects.