flexiblefullpage
billboard
interstitial1
catfish1
Currently Reading

New game challenges players to create a utopian city block

Urban Planning

New game challenges players to create a utopian city block

By treating the neighborhood as a living entity, players of Block’hood take part in the creation, death, and rebirth of their own city blocks


By David Malone, Associate Editor | July 19, 2016

Image courtesy of Plethora-Project.com

Think of those ultra-sped up videos we have all seen, the ones that show a plant poke the first of its leaves through the soil, grow and flower, and then, petal by petal, begin to decay. It is a vexingly entertaining, and, by more dramatic accounts, beautiful thing to watch. It is also the same mentality game developer Jose Sanchez is using in Block’hood, a neighborhood simulator where the city is treated much in the same way as the growing and dying flower; as a living entity.

As motherboard.com reports, where Block’hood differs from games, such as SimCity, that came before it, is in where the complexity comes from. For SimCity, the game becomes more challenging as the city becomes larger and the possibility of an earthquake, flood, or alien invasion becomes even more devastating to the ever-growing system of roads, power plants, and buildings. 

Additionally, SimCity is a game of supply and demand resource management. If you want to build that new high-rise, you are going to need to increase your electricity supply. Before people begin living in those houses, they need access to clean water. Controlling supply and demand is simple early on but grows more complicated as the city grows larger.

But Block’hood’s complexity is not born of sheer size or managing supply and demand. Instead, the challenge arises from managing the inputs and outputs of each addition you make to your block.

In the same way plants require different inputs and outputs of nutrients in the soil, sunlight, water, carbon dioxide, and oxygen, so too do cities. For example, if your neighborhood needs fresh air you will want to plant more trees. The game allows you to select from either “Dense Trees,” “Two Trees,” or “Trees,” (which is one single tree). Dense trees will provide a fresh air output of 4, while two trees will give a fresh air output of 1.5, and the single tree will provide a fresh air output of 1. Seems simple enough, go with the dense trees, right?

 

Image courtesy of plethora-project.com

 

But don’t forget, everything also has an input. While dense trees provide a high fresh air output, they also require the highest input of water, at 3. Additionally, their secondary output of leisure is a measly 1. Two trees requires half as much water, 1.5, to produce half as much fresh air, 2, but will also give a bit more leisure at 1.5. While the single tree only provides one fresh air, it only costs 1 water and also provides a 2 in the leisure category.

If your head is spinning, realize that is just one category and you also need to manage resources such as electricity, labor, money (yes, money is not an end game here, but a resource itself), organic waste, consumer, and greywater. If you fall behind on input requirements for whatever you may be building your neighborhood will begin to decay. Again, think of it as providing a plant with too much water and not enough sunlight, or an ample amount of water and light, but planting it in soil that is bereft of nutrients.

Sanchez hopes the game will have a positive impact on the future of designing, revitalizing, improving, and balancing specific inputs and outputs associated with cities.

As Sanchez tells Motherboard’s Richard Moss, ”Modernism was always thinking of how you would have this area for work, this area for leisure, but if you open up the problem of how to recombine different parts of the city I think people would be able to come up with all sorts of interesting ideas.”

Block’hood is a game of blocks, each with its own specific input and output values, and it is up to the player to make the whole that is created (meaning the city block or neighborhood) greater than the sum of its parts.

 

Image courtesy of plethora-project.com

 

 

 

Related Stories

Urban Planning | May 4, 2016

Brookings report details how different industries innovate

In the new report, “How Firms Learn: Industry Specific Strategies for Urban Economies,” Brookings' Scott Andes examines how manufacturing and software services firms develop new products, processes, and ideas.

Urban Planning | Apr 19, 2016

MVRDV wants to turn a former US Army barracks in Germany into a model for the future of suburban living

Blending traditional families with young couples and the newly retired, MVRDV hopes to transform traditional suburbs into diverse communities of shared experiences

High-rise Construction | Mar 10, 2016

Bigger, taller, wider: London’s skyline is about to have a major growth spurt

More than 100 tall buildings have been added to the plans for the capital city since this time last year, and the overall number of tall buildings planned for London is now over 400.

High-rise Construction | Feb 25, 2016

Kohn Pedersen Fox wants to build a mile-high tower in Tokyo

The tower would be the centerpiece of Next Tokyo, a mini city in Tokyo Bay adapted to climate change and rising tides.

Mixed-Use | Feb 18, 2016

New renderings unveiled for Miami Worldcenter master plan

The ‘High Street’ retail promenade and plaza is one of the largest private master-planned projects in the U.S. and is set to break ground in early March.

Green | Feb 18, 2016

Best laid plans: Masdar City’s dreams of being the first net-zero city may have disappeared

The $22 billion experiment, to this point, has produced less than stellar results.

Urban Planning | Feb 9, 2016

Winners named in 'reinventing Paris' competition

Architects submitted projects that redeveloped key parts of the city and incorporated green space features.

Urban Planning | Feb 2, 2016

Report identifies 600 cities that will drive economic growth through 2025

Of them, 440 are in emerging economies in China, South Asia, and Southeast Asia.  

Urban Planning | Jan 21, 2016

Anders Berensson Architects re-imagines Stockholm as a city of skywalks

The Swedish firm’s "Klarastaden" plan connects the city via clear skyways that weave in and around the city’s buildings.

Urban Planning | Jan 19, 2016

Cities are booming, but do they have what it takes to sustain growth?

While cities are creating new jobs and attracting new residents, there are warning signs that suggest this current urban boom lacks the necessary sustainability that comes with focusing on the macro issues of community, affordibility, and displacement, writes Gensler’s Peter Weingarten.

boombox1
boombox2
native1

More In Category

Urban Planning

Bridging the gap: How early architect involvement can revolutionize a city’s capital improvement plans

Capital Improvement Plans (CIPs) typically span three to five years and outline future city projects and their costs. While they set the stage, the design and construction of these projects often extend beyond the CIP window, leading to a disconnect between the initial budget and evolving project scope. This can result in financial shortfalls, forcing cities to cut back on critical project features.




halfpage1

Most Popular Content

  1. 2021 Giants 400 Report
  2. Top 150 Architecture Firms for 2019
  3. 13 projects that represent the future of affordable housing
  4. Sagrada Familia completion date pushed back due to coronavirus
  5. Top 160 Architecture Firms 2021